Description

Job Title: Character Rigger 3

Location: Hybrid: Vancouver, CA

Contract on T4

Top Gaming Studio

Duration: 10 – 18 months

CSG CHARACTER RIGGER

The Client is seeking a highly motivated Rigger. In this position, you will be responsible for carrying through the artistic vision of the project and applying your experience directly to rigging game assets that are vital to the team and for the game animation systems.

RESPONSIBILITIES:

• Work closely with the Rigging Lead to create rigged assets that conform to the technical guidelines of the target platform and engine.

• Follow direction from the Rigging Lead, as well as seek feedback from peers and art leads when needed.

• Trouble shoot rigged assets, fix content issues, and test on target platform

• Participate in meetings as part of effective communication with the team.

• Capably and consistently meet project deadlines and milestones set by project leads.

• Document new rigging tools, techniques and workflows as required

• Be a positive and creative force in the team.

REQUIREMENTS:

• 3+ years as professional rigger or equivalent experience

• AA/BFA preferred, or at least can demonstrate through a portfolio an industry standard level of rigging

• Proficient with Maya, with a high capacity to learn new tools and processes

• Human/animal anatomical knowledge

• Clean and efficient smooth skinning practices

• Passion for the industry and an understanding of industry trends and technologies

• Have a proactive work ethic; capable problem solver who is not afraid of big challenges

• Prepared to learn in-studio workflow and tools

• Experience with Unreal Engine 5 is a benefit

• Python scripting knowledge is a benefit

• Experience with MotionBuilder is a benefit

• Knowledge of Cloth or simulation is a plus

The Client is a growing team of talented, creative, fun-loving professionals from around the world who are united in their passion for Gears of War. Located in Vancouver, Canada, the studio is dedicated to pushing the Gears franchise to new heights with its belief that if you want to go far, go together.

Additional Questions to help with Supplier Search:

• What are some of the alternative job titles we can search for?

• Rigging, Technical Animator

• What are some keywords we can use to source candidates?

• Rigging and Skinning Characters, Creatures and Props, UE5

• What wide industry talent pools are relevant for this role?

• AAA Games, Console games, Film, VFX

• What studios/companies are recommended when searching for candidates?

o All local Vancouver Video Game, and VFX studios

• For this role can we bring in junior talent and help upskill them in role?

o Yes, must have 3+ years of experience

• What are key skills we are looking for in Demo Reels/Portfolios?

Here are a couple of examples of what we’re looking for:

we are *not* looking for student reels that have only one character, and no footage from actual productions the rigger was employed on.

• Skills/qualifications that are top priority?

o Proficient with Maya

o Experience with Unreal Engine 5 is a benefit

o Prepared to learn in-studio workflow and tools

o Python scripting knowledge is a benefit

o Experience with MotionBuilder is a benefit

o Knowledge of Cloth or simulation is a plus

Please let me know if this is something you would love to do, and help me with your updated resume. Feel free to reach me out at Harshiv@ifgpr.com if you have any questions.

Thanks